Overwatch had evolved out from Blizzard's cancelled Titan, a class-based team shooter which the team had devised a large number of classes, which had caused scope creep and led Blizzard to cancel the project and cut the team. Overwatch, announced by Blizzard Entertainment a few months after Battleborn 's announcement, was heavily inspired by Team Fortress 2 and MOBAs. Gearbox considered a hero shooter, distinct from MOBAs as it was a first-person shooter first and foremost, but similar to "character-centric games fighting games, hence the ‘hero’ in hero-shooter". Gearbox made the comparison of Battleborn as a hero shooter to how their Borderlands games were "shooter-looters". Battleborn, by Gearbox Software, was the first game to use "hero shooter" in their press material in September 2014. The subgenre had a substantial rise in popularity with the announcement of Battleborn and Overwatch in 2014, with both games later releasing nearly at the same time in 2016. These "Meet the Team" videos established the use of cinematic narrative videos used in future hero shooters to introduce new hero characters. As Valve continued to expand the game, the company released additional media, including a line of "Meet the Team" videos that helped to build out each character class and their backstory. This made the roles more fleshed out and feel more like a real person rather than just a nameless playable character. While Team Fortress 2 featured the same class-based system as its predecessor, each specific class was now its own unique "character," which came with a specific personality and appearance. Valve's Team Fortress 2 in 2007 created the main framework and inspiration for the subgenre. While the majority of tactical shooters were the main games that featured some form of class based mechanics, other shooters also featured the same gameplay style and had their own take on the system such as Star Wars: Battlefront & Conker: Live & Reloaded. Games like Battlefield 1942 and Team Fortress Classic featured specific roles that a player could select that would come with their own unique abilities and sometimes specific weapons that were not available to the other classes. The origins of hero shooters can be traced back to early tactical shooters that featured class-based playable characters in multiplayer modes. īecause of the focus on heroes as distinctive characters, hero shooters will often feature more narrative elements than traditional team-based shooters, providing backstories for each character and an emphasis on the story and world in which the games are set. In other hero shooters, players have freedom to change to a new hero at respawn points as to alter team composition to better challenge their opponents. Some incorporate the role-playing elements from MOBAs, where as a match progresses, the player can opt to buy or improve predefined skills for their selected hero, adapting these to the dynamics of the match. Hero shooters take many of their design elements from older class-based shooter, multiplayer online battle arena (MOBA) and fighting games. Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match. Hero shooters are a variation of multiplayer first- or third-person shooters, where players form into two or more teams and select from pre-designed "hero" characters that each possess distinctive attributes, skills, weapons, and other passive and active abilities. A hero shooter can be a first-person shooter or a third-person shooter. A hero shooter is a subgenre of shooter games which emphasizes "hero" characters that have distinctive abilities and/or weapons that are specific to them.
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